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Dec 07, 2004 Viewtiful Joe 2 ratchets up the puzzle component a bit, presenting some puzzles with fairly convoluted solutions that require you to occasionally combine powers or switch between characters with. Apr 13, 2019 Viewtiful Joe is a side scrolling beat 'em up video game developed by Team Viewtiful for the GameCube. It was originally released in 2003 as a part of the Capcom Five under director Hideki Kamiya.
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Viewtiful Joe - VFX FAQ Viewtiful JoeVFX Guide Version 2.0Created by Warrior of ZaronaEmail: [email protected]: WarriorofZaronaCopyright 2003 Andrew BautistaThis guide should only be found on:may not be reproduced under any circumstances except for personal,private use. It may not be placed on any website or otherwisedistributed publicly without advance written permission. Use of thisguide on any other web site or as part of any public display isstrictly prohibited, and a violation of copyright.All trademarks and copyrights contained in this document are owned bytheir respective trademark and copyright holders.I will try to find the VFX for the other characters in the game. Fornow, I'll concentrate on Joe.Please feel free to e-mail me with any information you may have tohelp support this guide. You will be credited for your contribution.Thank you for your help!Table of Contents1. Revision History and Updates2. What is VFX?4.
Henshin A Go Go Baby!5a. Mach Speed5c. Using Items with VFX5f. Closing and Credits1.
Revision History and Updates10/28/03 Version 2.0: Some Major Updates. I've changed the Voomerangsection to fit someone else's use for it.
I've also added a beautifulstrategy to gain V-points as best as you can. Check underMiscellaneous for details.10/27/03 Version 1.5: With the voting process taken at the GameFAQSmessage board, I've managed to make the unofficial names for the ZoomIn Attacks. Thanks to all those who participated.10/19/03 Version 1.3: This guide has recently been added to IGN. Also,fixed grammatical errors in the guide.10/14/03 Version 1.1: Named some of the moves on my own. If anyone hasthe official names, feel free to e-mail me.10/11/03 Version 1.0: Started this FAQ with basic knowledge ofeverything2. IntroductionWelcome to Viewtiful Joe! By now, you must be experiencing thewonderful world of Movieland where Joe, our hero, transforms into anaction-packed hero with many tricks under his sleeve!
This guide isdesigned to give a better explanation of the moves Joe will use mostoften in the game, because it's essential to use them in order to kickeveryone's butt and to move on.I won't get too detailed into the actual game itself, as the focus forthis guide is VFX. It's assumed you know the basic default controls,so I won't explain which control layout. What is VFX?Standing for 'Viewtiful Effects,' it is the source of Joe's power.
Inthe world he's in, VFX allows Joe to slow down the environment, speedit up, or use special attacks while zoomed on, and all this whilekeeping it stylish. Note that all of these moves are NEEDED to pastcertain parts of each episode, so get used to juggling all three basicVFX with crazy combinations and moves that'll make your head spin.Remember that to perfect Joe, balancing each and every single one ofthese VFX into the game is important.4. VFX MeterThis blue meter, near the top of the screen, measures the amount ofVFX energy you have.
Each time you use VFX, the energy bar drainsslowly. When it is completely drained, Viewtiful Joe reverts back toRegular Joe, who can no longer use any of the VFX benefits. But don'tworry: when you're not using VFX, this meter begins to refill again.Once the first basic bar is filled, Joe will transform once again intohis alter ego. On Adult, the VFX Meter will drain much more quicklythan it would on Kid. Likewise, the recovery rate of the VFX Meter isslower on Adult than it is on Kid.At the beginning of each episode, the VFX Meter starts off relativelysmall. However, each time you collect 50 Film, you'll gain anextension of the meter in a form of a small bar.
There are 5 extrasmall bars that can be gained, totaling in 250 Film in each episode.It isn't NEEDED to get every single film, but if you want to have aneasier time defeating the episodes, you might consider taking yourtime into doing so.5. Henshin A Go Go Baby!Let's get started on each and every single VFX there is in the game.Note that I'll give a detailed description of what exactly happens whenyou use the VFX, and how you can use it against enemies and yourenvironment.-5a. SlowThis is the first VFX acquired by defeating Captain Blue the firsttime, and can be activated by pressing and holding the L button. Thescreen, as well as Joe and the environment, begin to move in slowmotion.Things that can happen when using Slow:- Joe deals much more damage, if not twice as much, to any opponentshe faces.
If an opponent has an aura of pink energy around them (abarrier of sorts; Captain Blue has a similar shield colored in Blue),it destroys the aura and leaves them open for attack.- If Joe is attacked, he will dodge it, taking out a large chunk of theVFX meter. Works on most attacks. If you revert back to Regular Joebecause of this, Joe will be invulnerable for a few seconds. If youhave the VFX Charger, he will be invulnerable long enough to transformback into Viewtiful Joe.- Any propellers that are moving are slowed down, thus bringing downwhatever it was carrying. Helicopters, Flying platforms, etc.)- Any bullets that are shot out of guns and cannons are extremelyslowed down and visible, whereas normally you wouldn't.- Any explosions by bombs or mines are blown to proportion.- Any water that drips from pipes enlarges and become heavier.- Anything equipped with a jet propeller to push it forward gets morepowerful and launches the object even farther (I.E. The bus on episode2 and the giant missile during Episode 4).- When in Rock-On, attacks knock most opponents out in one hit.
. Summary: Welcome to the world of Viewtiful Joe! Capcom's innovative super hero action game that mixes funky cartoon-style visuals with classic side-scrolling gameplay and introduces the world?s quirkiest million dollar action hero. More than just any ordinary dude, Joe must transform into the Welcome to the world of Viewtiful Joe! Capcom's innovative super hero action game that mixes funky cartoon-style visuals with classic side-scrolling gameplay and introduces the world?s quirkiest million dollar action hero.
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More than just any ordinary dude, Joe must transform into the ultimate superhero. It?s up to you to activate the correct view mode like 'Slow' or 'Zoom In' in order to clobber your enemies with beautiful style! You can also speed up or slow down your visual effects for even more 'viewtiful' moves.
Viewtiful Joe redefines action games by mixing innovative 'viewpoint' fighting into amazing cartoon meets noir environments. Capcom Expand. A simply gorgeous and wickedly entertaining classic. Not only is Joe one of the most likeable characters ever, but the plot is creative, I A simply gorgeous and wickedly entertaining classic. Not only is Joe one of the most likeable characters ever, but the plot is creative, I laughed alot, and I was worried about the transfer of controls from Gamecube to PS2, but they're actually smoother in this version. If you have PS2, buy it now.
If you Gamecube, buy it now. If you have DS or PSP, buy the new game, now. Viewtiful Joe's core gameplay is similar to a traditional side-scrolling beat 'em up. Taking control of Joe, the player is mostly limited to Viewtiful Joe's core gameplay is similar to a traditional side-scrolling beat 'em up.
Taking control of Joe, the player is mostly limited to moving left, right, up, and down on a fixed 2D path. The game contains platforming elements such as the ability to jump and double jump. Combat consists of fighting multiple enemies on screen at once, with the enemies appearing from all directions, including the foreground and background. Joe has the ability to punch, kick, and dodge—which he can do by leaping upward or ducking. Dodging enemies' attacks successfully temporarily dazes them, leaving them wide open for attack.7 The player has certain number of hit points in the form of 'Life Marks' located above the VFX Gauge, which decrease whenever Joe takes damage. Health can be restored by picking up hamburgers.8 Expand.
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